News from Lost Monsters development
Friday, October 27, 2023

Solving complications

Functional elevators and moving platforms should be ready in today's update. However, their addition revealed other major problems, which you can read about in the article

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Thursday, October 26, 2023

Pause menu

one of the long-prepared features was finally launched - pause menu

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Wednesday, October 25, 2023

New Monster

Added new monster and lava lake for level 6

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Monday, October 23, 2023

New Teleport

Teleport texture is now smaller, more compact and have also an activating animation

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Saturday, October 21, 2023

Sound system

The game is now able to play audio. Including soundtrack and sound effects

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Friday, October 20, 2023

New entities abilities

A new system has been introduced that allows each object to detect whether it has been punched or hit by a projectile

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Thursday, October 19, 2023

Fall damage

Game can now handle a fall damage to entities controller by player

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Wednesday, October 18, 2023

First succesful gameplay

The game is currently in stage where you are able to pass levels and travel between them! First milestone achieved!

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Tuesday, October 17, 2023

New level!

Second level is already prepared. There are also some more new features, entities etc.

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Monday, October 16, 2023

Passing through levels

Now you can finally pass the level! It also includes saving of progress and loading next levels

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Thursday, October 12, 2023

Menus and teleports

Added some new features and created main menu for game

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Tuesday, October 10, 2023

Touch controlls

Prepared rendering for touch controls. Soon the game will be playable on touchscreen

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Tuesday, October 10, 2023

Level intros and level loading

In todays update the game is ready to dynamically load levels from level files. Also there is an intro in the beginning of level

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Monday, October 9, 2023

Characters speech

Prepared rendering of characters monologs. It is still rendering test, but it will be connected to characters speech system soon

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Sunday, October 8, 2023

Added keys and locks

Now there are working locks, unlockable by keys,which you have to find

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