News from Lost Monsters development
Saturday, June 15, 2024

Rendering glitches

Today's 0.34 release fixes monoho rendering bugs, speeds up AI calculations, and fixes and adds some sounds

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Sunday, May 19, 2024

Sounds

Many new sounds and added to game

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Friday, May 3, 2024

Destroyable walls

Added new piece of environment - destroyable walls

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Sunday, April 14, 2024

New enemy

New flying enemy has been added, and some improvements of new world has been made

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Wednesday, November 22, 2023

Tileset and conevyor belt

Creation of the next tileset for the next set of levels has started

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Monday, November 13, 2023

Android release 0.19

New version of game has been released in Android Internal Testers programme

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Friday, November 10, 2023

Flying NPCS

In todays update the ability for flying npcs has been added

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Tuesday, November 7, 2023

Flamethrower

Added new obstacle/damagable - flamethrower

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Monday, November 6, 2023

Touch rework

Once again the touch handling was almost completely rewriten. Hope it is done.

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Friday, November 3, 2023

Optimization

major redesign of the rendering system to put less load on the processor

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Thursday, November 2, 2023

New world

Currently there is new starter version of new tileset for new world - Castles

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Wednesday, November 1, 2023

Touch optimalisation

In todays update i have added one new level and improved touch controlls

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Tuesday, October 31, 2023

Moving platforms

Finaly made progress in moving platforms and elevators!

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Friday, October 27, 2023

Solving complications

Functional elevators and moving platforms should be ready in today's update. However, their addition revealed other major problems, which you can read about in the article

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Thursday, October 26, 2023

Pause menu

one of the long-prepared features was finally launched - pause menu

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